When Was The First Fnaf Game Released
"Every bit always, remember to smile; you are the face of Freddy Fazbear'south Pizza."
"During the day, it's a identify of joy. But yous aren't here during the twenty-four hours. Y'all accept the night watch."
V Nights at Freddy'south is a series of Survival Horror indie games created by Scott Cawthon. The first game, released on Baronial 8, 2014, centers effectually the infamous Freddy Fazbear'south Pizzeria and its main attraction: the restaurant'south four animatronic mascots, Freddy Fazbear and his friends Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox. Child-friendly identify during the day, its tone changes drastically whenever the eatery is closed for the nighttime... because this is when the animatronics get-go wandering around the whole place. You play the role of the night guard, who must sit in the security office and make sure the animatronics don't get in — or else they'll impale you. (Direction doesn't like that.)
The game's surprise success led to five sequels: 5 Nights at Freddy's ii (November eleven, 2014), Five Nights at Freddy's three (March 2, 2015), Five Nights at Freddy's iv (July 23, 2015), 5 Nights at Freddy's: Sister Location (October vii, 2016), and Freddy Fazbear's Pizzeria Simulator note which is actually Five Nights at Freddy's 6 disguised as a spin-off (December 4, 2017).
The first 4 games follows the aforementioned basic gameplay template, but each one has its own specific twist. In each game, you have to deal with a number of animatronics that will impale you if they become their hands on you. You're given something to defend yourself (security doors; a mask and flashlight; a sound file and vent doors; and ordinary doors, respectively), you're handicapped past something that prevents y'all from abusing your defense (a power meter; animatronics likewise smart to fool and poor battery life; calculator errors; and multiple areas of archway, respectively), and yous take to face up a threat that doesn't appear in the trailer (Foxy; The Marionette; The Phantoms; Nightmare Fredbear and Nightmare; Ennard and Minireena; and all of the animatronics, respectively).
Sister Location, though, mixes things upwards a lot. Each night does different things for your shift. Night 2, for instance, needs you to hold a door shut as a Bidybab tries to pull information technology open up, then play a sound-based game of Red Light Greenish Light with Ballora, and so you have to worry about Funtime Freddy, who is right beside you while balancing restarting systems (which pisses him off), and playing a sound file (which calms him downwardly).
Some other shake-up occurs in the sixth game, Pizzeria Simulator and is somewhat a compromise betwixt the previous ones. All nights share the same core gameplay; however, instead of statically biding your fourth dimension until vi AM while preventing the animatronics from reaching you, you lot need to exercise tasks through a monitor until you're given the option to go out, which means that the nights might proceed forever if your focus is only to fend off the animatronics. A new addition is a tycoon minigame, which plays out before each night. Here, you'll play equally the director responsible for decorating your own Freddy Fazbear'due south Pizza location. While you can skip this, your actions — including how many ads yous accept, how you manage your funds, how you settle lawsuits, and how many one-time animatronics you salvage — influence the playthrough. Pizzeria Simulator was supposed to receive a Custom Dark DLC that would include nearly every character in the series. Withal, Scott decided that the DLC was as well big and instead released it as a dissever game simply titled Ultimate Custom Dark, released on June 27, 2018.
The yr 2019 saw the release of two entries in different genres and created in collaboration with other companies. The first, Five Nights At Freddys VR Help Wanted, is a Virtual Reality game adult by Steel Wool Studios and released on May 28, 2019. It recreates elements from the main serial while adding some of its own. It received several DLC, notably Expletive of Dreadbear, released to commemorate Halloween 2019. The second, Five Nights at Freddy's AR: Special Delivery, is an Augmented Reality game developed by Illumix and released on November 25, 2019. Steel Wool later collaborated with Scott once more to create Five Nights at Freddy's: Security Breach, which, in addition to PlayStation 4 and PC, was released for the PlayStation 5, making it the first FNaF game to be released for a ninth-generation panel. After several delays pertaining to difficulties posed by the COVID-19 Pandemic, the game was released on December xvi, 2021.
Scott released the serial' first spin-off, 5 Nights at Freddy's Globe, in January 2016. It is, on its face, a Lighter and Softer RPG where yous can choose to play as whatsoever of the animatronics and proceed a fun adventure through a fantasy world. It reveals a slightly less "lighter and softer" side equally it goes on, and several updates have only helped in that regard. A follow-upward to a side-scrolling Shoot 'em Upwards minigame in this spin-off, Freddy in Space 2, was released on December 3, 2019. A Shell 'em Up spin-off, Security Alienation: Fury'southward Rage, was released on April 28, 2021.
A motion picture adaptation of the series has been in evolution since April 2015, when Warner Bros. first picked upwards the rights. Notwithstanding, the film is currently stuck in a perpetual Development Hell. Past 2017, Warner Bros. had declared a turnaround, with rights to produce the motion-picture show switching to Blumhouse Productions. Equally of September 2021, Scott has all the same to approve a concluding script,
but the project is still on track.
Shortly after the Halloween update to Freddy's 4, Scott Cawthon vanished from the internet. He returned two months later to announce Five Nights at Freddy'due south: The Silver Eyes, a spin-off novel co-written past Kira-Breed Wrisley and taking place in an alternate universe; the book was released on December 17, 2015. Two sequels followed in the next iii years: The Twisted Ones on June 27, 2017 and The Fourth Closet on June 26, 2018. The iii accept been confirmed to exist adapted as graphic novels, equally well, released between 2019 and 2021.
Other than those, at that place are besides other books released or upcoming, including iv companion books straight authored past Scott (The Freddy Files, Survival Logbook, The Ultimate Guide, and Security Breach Files) and two adult coloring books (Fine art with Edge, Five Nights at Freddy's and The Official Five Nights at Freddy's Coloring Book). A YA novel anthology series, Fazbear Frights, was appear in May 2019 and co-written by Elley Cooper, Andrea Waggener, Carly Anne West, and Kelly Parra. At least twelve books will be released sequentially from 2019 to 2022, eleven of which have been released. Select stories of Fazbear Frights volition as well be adjusted equally graphic novels, with the outset anthology set to exist released in September 2022.
On the 9th of May, 2016, Scott Cawthon confirmed via the Steam forums that the original main series games will be remade for consoles. The get-go four principal games were released for the PS4, Xbox I, and Nintendo Switch on November 29, 2019. Sister Location and Pizzeria Simulator were released in 2020, while Ultimate Custom Night was released in Apr 2021.
In that location is an interactive Haunted House attraction by Fright Dome based on the games that first opened in Las Vegas in Oct 2016.
In Baronial of 2020, Scott announced the "Fazbear Fanverse Initiative", a program in which he would sponsor various fangame creators, encouraging them to make new games (and remake or update sometime ones) in exchange for existence allowed to create merchandise of their games, equally well equally release ports on consoles and mobile devices. For data on those games, encounter the Fan Works page.
On June 16th, 2021, Scott Cawthon officially announced that he was retiring from the FNAF series, just that the franchise would continue; as of now, there has been no proclamation on who volition take upwards the pall of running the franchise in the hereafter.
Five Nights at Freddy's media:
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Video games
Main Serial
- Five Nights at Freddy's
- Five Nights at Freddy'south 2
- V Nights at Freddy'south iii
- Five Nights at Freddy's 4
- Five Nights at Freddy'south: Sister Location
- Freddy Fazbear's Pizzeria Simulator
- Ultimate Custom Dark
- Five Nights At Freddys VR Help Wanted
- Five Nights at Freddy's AR: Special Commitment
- Five Nights at Freddy'south: Security Breach
Spin-Offs
- Five Nights at Freddy'southward World
- Freddy in Space 2
- Five Nights at Freddy's: Crowd Control note (A project designed by Scott Cawthon and Oversupply Command for the Game Theory $i,000,000 Challenge charity livestream. It was an Ultimate Custom Dark challenge in which viewers could donate various amounts of coin to cause various things to happen in-game, such as changing the remaining fourth dimension, amount of power and Faz-Coins, and number of animatronics, as well as an pick to give a "jumpscare" consisting of ane of the actor'due south memeable moments from their FNaF Let's Plays.)
- Security Breach: Fury's Rage
Other media
Other Media
- V Nights at Freddy'southward: The Silver Eyes (novel)
- Five Nights at Freddy's: The Twisted Ones (novel)
- Five Nights at Freddy'south: The Fourth Closet (novel)
- Five Nights at Freddy'southward: The Freddy Files (guidebook)
- V Nights at Freddy's: Survival Logbook (guidebook)
- Five Nights at Freddy's: The Ultimate Guide (guidebook)
- Art with Edge, Five Nights at Freddy's (coloring volume)
- The Official Five Nights at Freddy's Coloring Book (coloring book)
- Five Nights at Freddy's: Fazbear Frights (album novels)
Upcoming projects
Upcoming Projects
- Untitled film project note Has been stuck in
Development Hell since it was starting time appear in 2015. It was initially reported that filming would begin in spring 2021, simply Jason Blum, who is co-producing the film, stated that Scott Cawthon has yet to decide on a last script. (ETA: Unknown)
- Untitled mainstream game note Was originally in collaboration with "Universal", but Scott has since provided an update saying that the game is "CANCELLED (but not really)"; evidently at that place has been an undisclosed snag and Scott is taking the game in a new direction, with plans to brainstorm work on it in late 2020. Nothing has since been heard virtually this projection, then it seems to have been either cancelled or merged with Security Breach. (ETA: Unknown)
- Five Nights at Freddy'southward: Into Madness note A minigame collection like to FNAF Globe Update 2. Originally put on hold as Scott worked on Freddy in Space 2, but this may have changed. (ETA: Unknown)
- Security Alienation Files (guidebook, ETA: November 1, 2022)
- Tales from the Pizzaplex (anthology novels)
- Book 1: Lally's Game (ETA: July xix, 2022)
- Book ii: Happs (ETA: August 30, 2022)
- Book 3: Somniphobia (ETA: Nov ane, 2022)
The V Nights at Freddy's franchise provides examples of:
Full general examples
#-G
- Achievement Mockery: Every game with an accomplishment system has an accomplishment which requires you to become Jumpscared, and these have the everyman Xbox score across the board, with 2'due south "Y'all Failed" achievement having a paltry fifteen points, with the 2nd lowest, "One Night at Freddy'due south" having 60 points.
- A.I. Is a Crapshoot: If something's mechanical and moving in this serial, and then there's a 9 out of 10 gamble that it'south out for your blood. Though when you bring ghosts into the equation, then there'south a high chance that they aren't naturally psychopathic.
- Alone with the Psycho: In every game, the player is essentially trapped in 1 place, unable to leave until half dozen:00 A.One thousand. lest they be flanked and killed by the murderous animatronics. 3 plays it the most straight, as you're stuck lone with i animatronic, who virtually certainly is depraved, as it killed several children and is (un)coincedentally the Big Bad.
- Cryptic Fourth dimension Period: This franchise does not desire to requite out its fourth dimension flow freely. Even so, with a chip of deduction, the role player can usually figure out what year it might exist in:
- 1 has the date 19XX. However, seeing how information technology's prepare after 1987, and judging by the minimum wage, it virtually probable takes identify in 1992/1993.
- ii subverts this: you get your paycheck on November 12th, 1987 .
- 3's clarification says it takes place 30 years after the pizzeria shuts down, again leaving it in in either 2022 or 2023.
- 4 gets a fiddling complicated, since every bit a child, you're manifestly not given a paycheck at the terminate of the week. Yet, a screen constitute in the nighttime between minigames, entering this year in the Private Room in Sis Location (which brings up the Kid's firm) and
Give-and-take of God all confirm the year to exist 1983.
- Sis Location states that Circus Infant'south Pizza Globe was set up after the "unfortunate" closing of Freddy Fazbear's pizzeria, presumably the one taking place subsequently one. If and then, then Sister Location could be betwixt the 1992-2022 flow, before the urban legends of the Fazbear's Pizzeria became widely known. And and so the catastrophe pops upwardly, making information technology uncertain as to whether the game takes place during or in-between 1 and two, immediately after 4, soon earlier or after three, or before whatsoever of the other games at all.
- Farther complicated by the fact that Circus Baby has technically had two businesses: Circus Baby's Pizza World (mentioned in a teaser, coming later on "Chica's Party World") and "Circus Baby'south Entertainment and Rentals" (the bodily location of the Sis Location activity, as given in the Extras menu).
- Simulator is unambiguously set later the events of iii due to information technology revolving effectually Springtrap surviving the fire of Fazbear's Fright, with elements in the game implying that it's in 2023.
- And I Must Scream: The children that are trapped within the animatronics are still partially alive and unable to command themselves.
- Antagonist Title: Freddy's the default Big Bad of the first game. He's besides in the title for all of the games, too as almost of their encompass art. At least some version of Freddy (exist it the original or any of his counterparts) also appears in all the games.
- Anyone Can Die: The mortality rate of the series, both for the human characters and the animatronics, is extremely high. By the terminate of Simulator, all surviving animatronics spectacularly burn down in a fire, while the only humans who nonetheless accept reasonable gamble to survive are the dark guards of the first three games (Mike Schmidt, Jeremy Fitzgerald, Fritz Smith, and the unnamed protagonist of the 3), Phone Dude, and 4's protagonist's brother and his iii friends. That's non bookkeeping the Kudzu Plot-maker that is Michael Afton, who's hinted to be the aforementioned brother assuming the identities of dead people/nighttime guards (Jeremy and Fritz are the names of ii of the Missing Children, later on all). If that's the instance, then merely the Phone Dude and Michael's three friends definitely make it. The true ending of Security Breach, however, reveals that Springtrap and Molten Freddy survived the fire, only to go caught in another fire as Gregory (the protagonist of Security Breach) and Glamrock Freddy (the first good guy animatronic) escape.
- Arc Words:
- "It's me." It shows upwardly ludicrously often in the outset two games - existence a random hallucination in 1 and a recurring message from the Puppet in ii . note accompanied by "it's him," in this example Information technology doesn't show upwards in 3 or 4, but makes another appearance as a Wham Line at the end of Sister Location and shows upwards one last time in Simulator as a Leaning on the Fourth Wall quote.
- Also, "put dorsum together." The final line of 4, also used past Michael Afton when talking about his sister, in one of the concluding lines of Sis Location. What exactly the phrase ways or implies is unclear.
- Adapt Fashion: The Custom Night is a staple of the series, and allows you to play through a dark with customizable animatronic difficulties from 0-20. It even has its own dedicated game in Ultimate Custom Night, which has over 50 animatronics in total! Good luck with X/20 manner...
- Artistic License – Applied science: In reality, animatronics are very fragile pieces of machinery that will fairly easily interruption if even a small-scale amount of strength beyond their blueprint specs is applied. In many cases, this is actually intentional to preclude injury. And no, you lot can't really chalk it upwards to them beingness possessed past the ghosts of the murdered children, considering they're expected to move effectually at nighttime. note Then once more, in this example, 'animatronic' is more than Insistent Terminology than anything, so... In The Silver Optics, Freddy and Friends are described as smashing and tossing arcade machines around, and sound more like Terminators than actual animatronics, taking this Up to Eleven.
- Artifact Title: The series hasn't really been "at Freddy's" since ii. Even more, Freddy himself has largely been pushed out of the spotlight by other characters, like the Boob, Springtrap, and Circus Baby. Even the "5 Nights" portion of the title wasn't so accurate from the start, alluding to the beginning five nights existence most relevant to the story, only for such to utilise less and less as the installments went on to the point that Security Breach has only one dark. Somewhat subverted in Pizzeria Simulator, where it really does take place at a brand new Freddy's...a false ane.
- Behind the Blackness: The serial every bit a whole depends on this very trope in terms of the animatronics moving from place to place. Rarely are they always depicted actually moving betwixt rooms and only do and so when you're not observing them. In fact, some games play the trope a bit more literally, such as the third installment where yous can see the animatronic right in front end of you, but won't actually move in for the kill until you either await away or begin to black out from a lack of oxygen.
- Large Bad: Though the animatronics themselves aren't unremarkably besides plot-important, the series does indeed have i: William Afton, a series child murderer whose actions direct caused the animatronics to exist haunted and whose children — all dead and having come back wrong, of form — may or may not be similarly important to the plot. He'southward likewise Springtrap, and thus serves every bit the Big Bad of 3 and ane of the antagonists in Pizzeria Simulator .
- Big Good:
- A complicated example in the Boob. It's the master antagonist of 1 of the games, a recurring villain after, and the main strength backside the animatronics... but its actions are all towards the goal of stopping the serial' Greater-Scope Villain, its plan is ultimately successful, and it fixes its mess once its plan is finished by releasing the souls trapped in the animatronics.
- Simulator introduces the biggest hero in the series: The Cassette Homo, apparently Henry, William Afton'south onetime associate from the novels. He masterminds the plot to trap Afton and other animatronics in the vents then he tin fire all of them downward and finish the tragic legacy of Freddy Fazbear's Pizzeria. In fact, Henry is also the male parent of the kid possessing the Puppet (named Charlotte in the novels) and while he doesn't influence her decision to give the Missing Children closure by putting their souls to remainder, he's responsible for giving her closure by trapping her inside Lefty and burning it in the inferno.
- Bloodshot Ending: How the games often cease, with it leaning towards more to the "bitter" side most of the time. Whatever information technology is, the protagonist ordinarily gets the brusk end of the stick. The fourth and fifth games, however, have straightforward Downer Endings.
- 1 ends with Mike Schmidt existence fired from his job, which is honestly the all-time outcome he can get from this kind of job. But the mysteries of Freddy Fazbear'south Pizza remain unsolved, the missing kids remain missing, and no one except Mike volition ever know what happened to Phone Guy and other unlucky night guards.
- two is somewhat a downer, but Fritz Smith still gets a (quick) firing from the management (although if he's the Telephone Guy, and then he's worse off in the long run). However, Jeremy Fitzgerald likely suffers from the Bite of '87, either equally the victim or a witness. Likewise, the murders of the Missing Children happen during the events of this game, and due to Foregone Conclusion, information technology can't exist prevented.
- Despite all of that, 3 initially appears to avert this. Springtrap is locked into Fazbear's Fear as information technology's set ablaze, the souls of the Missing Children are set costless, and the unnamed protagonist leaves none the worse for habiliment. Then comes Sister Location, which reveals that Springtrap survived the burn. Withal, not as bad as usual.
- In Simulator, the animatronics are destroyed and Henry and Michael Afton dice, sure. Only William Afton likewise dies and the Fazbear'south Management is forced to close doors later too many shortcomings, finally putting the boom in the coffin to the Corrupt Corporate Executive. Also, Charlotte, the soul independent within the Puppet, can join the other Missing Children in the afterlife.
- In Security Breach, Gregory and Glamrock Freddy defeat William (who survived again) and escape the called-for edifice, making them the few protagonists to get an okay catastrophe, but leaving Vanessa under William's command.
- Body Horror:
- The games are infamous for their portrayal of mechanical body horror, especially after the first one (though the original was no stranger to information technology, either; just ask Foxy).
- There's also what they practice to you lot in the first game if they catch you: stuff y'all inside a Freddy Fazbear suit. With all the mechanisms nonetheless inside. Ouch.
- And so in that location'southward the bad/existent ending of Sister Location. Recall when Phone Guy mused well-nigh having a metal endoskeleton shoved inside you under the animatronics' assumption that you're a costume? Ennard happily does so to the protagonist, killing him and and so using his corpse as a disguise. And then it gradually decays into a rotting, purple husk. And after Ennard evacuates information technology, the protagonist later returns to life.
- Butt-Monkey: If a version of Foxy is nowadays in 1 of the games, then expect their animatronic life to suck fifty-fifty worse than that of their peers.
- Telephone call a Rabbit a "Smeerp": The "animatronics" that the series revolves around are really simply robots. Existent-life animatronics are far stiffer than them. And more fragile.
- Characteristic Trope: The franchise has become synonymous with Hostile Animatronics and Suck E. Cheese's-related incidents, and so it's impossible for works to reference either of these tropes without being compared to V Nights at Freddy'south.
- Colour Motif: All of the games have their respective colour motifs: The start game generally uses dark grays and blues, the 2nd game uses red in identify of the latter, the third game uses yellow and green, and the fourth game uses imperial and yellowish for its minigames, while utilizing blue and red for the gameplay and everything else. The fifth i uses deep bluish and some purples, and the sixth uses pastel colors for its tycoon element, elements of orangish in the salvaging gameplay, and dark grays and blues in the main gameplay. Too that, however, royal is used a lot throughout the series as well, which is almost always associated with the series's adversary: William Afton, ordinarily referred to every bit the Purple Guy. This serves every bit Foreshadowing for Sis Location's plot; William Afton built the animatronics of that game, and he congenital them to kill.
- Crapsaccharine World: The pizzerias tin can be considered miniature versions of these. On the surface, they're meant to be places where children tin can consume pizza and have fun. Behind locked doors, however, lies a history of murder, cover ups, and unsafe working weather.
- Crapsack World: Fazbear'southward Fright completely drops all pretense and shows the one-time business for what it really was.
- Creepy Mascot Suit: Although some of the actual suits themselves aren't creepy (such as the starting time ones), many of them attempt to play up this trope (although unremarkably unintentionally) equally their suits have Withered away, or are but...
failing to look cute. This is intentionally played straight in V Nights At Freddys VR Assist Wanted and in Fazbear's Fright, though, in which they were made scary in order to concenter people. Every bit well equally in the books, in which they're given the scary designs in club to instill fear into victims.
- Dead to Brainstorm With: Every antagonist is possessed by a murdered child (subverted in 3). The ii reasons for this is William Afton annotation he is outset introduced in 2, his reanimated remains are shown in 3 and his real proper name is get-go revealed in Sister Location who killed the children in the beginning identify and the Puppet annotation originally murdered by William Afton, was Cassette Man'south/Henry's daughter and is also Dead to Begin With who gave the murdered children life by stuffing them and their souls into the second location's animatronic mascots, assuasive their remnants to possess the suits. Aureate Freddy/Fredbear was besides given life by The Boob.
- Downer Catastrophe: 4 and Sister Location. Specifically, both of their protagonists dice at the stop, and "Eggs Benedict" is revealed to non only be William Afton's son, but to have also have his own rotten corpse possessed.
- Early Installment Weirdness: In regards to the start game, the lore of the franchise is almost nonexistent. The about you tin become out of it are brief flashes of curt paper manufactures talking about the murders and the soon closing of the pizzeria. The first game is likewise the only one not have the Atari-manner 8-chip minigame, which has since become a staple of the series.
- Every Pizza Is Pepperoni: Due to virtually of the Five Nights at Freddy's games taking place at one of a line of children's pizzerias, we see a fair amount of pizza illustrations and occasional actual pizza. Most of the time, such equally the pizza-themed wall hangings in the first game, they are, of course, pepperoni. However, the Bait-and-Switch intro of Freddy Fazbear's Pizzeria Simulator does allow you to add all sorts of toppings to your pizza, non just pepperoni. Additionally, the "Pizza Political party" level of Five Nights At Freddys VR Assistance Wanted has a segment where the game asks if the histrion would prefer cheese or pepperoni pizza. Which pizza appears at the end of the level depends on the player'southward option. Not like you'd exist able to enjoy information technology for also long, though.
- Exposition Fairy: Phone Guy and his successors, all of whom dispense valuable information on the gameplay and provide the first readily-available glimpse of the series' plot. Though they're all invariably Unreliable Narrators.
- Featureless Protagonist: Due to beingness set exclusively in first-person view, no protagonist in the series can be identified in concrete terms (though Mike Schmidt in 1 is implied to have bluish eyes if the game over screen is anything to go by). Averted with the kid from iv, as we do see how he looks like, but only in 8-scrap. Fully Averted in Security Breach which gives us Gregory, who's even shown in the game'southward affiche.
- Greater-Scope Villain: This franchise actually has a few of them, believe it or not:
- William Afton, who murdered at to the lowest degree v children while wearing a company arrange. He's the Large Bad of iii, Springtrap, but that's later he's been killed. He'south likewise revealed the have built the animatronics of Sister Location, specifically to help murder/kidnap children.
- Then at that place'southward the Puppet, who, while besides trying to assistance avenge the children (and being possessed by child besides), is also targeting innocent night guards. It serves as the Big Bad of 2 and substantially the Final Dominate of Pizzeria Simulator in the grade of Lefty.
- Next is the management of Freddy Fazbear's themselves, whose disturbing lack of security, safety, or mutual sense causes all these accidents and murders to happen in the first identify. Well, most of them. In Sister Location, Afton is the management.
- Finally, if the Fazbear Frights books are a continuation of Pizzeria Simulator, it seems that there's a fourth, unnamed one on the rise as of The Cliffs .
H-Z
- Harder Than Hard:
- ane has "four/20 Mode", or "20/20/20/20 Way", the result of tinkering with the 4 animatronics' AI (which you lot can exercise at the kickoff of the Custom Dark) and setting information technology to the highest level possible.
- two has "ten/xx Mode", which is the equivalent of the above, but with 10 animatronics instead of 4.
- 3 has "Aggressive Nightmare Mode", the combination of Nightmare Mode (Night 6) and the Ambitious cheat (which makes Springtrap more, well, aggressive).
- four has an additional Nightmare night unlocked after beating Nighttime half-dozen, and a hidden Night 8 that uses the "4/20" Way by default (you have to type "20202020" on your keyboard to unlock it). And then you get the option to do it blind...
- Sister Location had Night 4, in which y'all are trapped inside a springlock suit and have to keep the springlocks wound while fugitive death past Minireena. Fluctuant to milkshake off the Minireenas undoes the winding on the springlocks, which led to Scott patching the game to brand it easier afterwards numerous complaints most its difficulty. Then there'south the Night 5 alternating ending, where information technology'south a combination of all the previous games mechanics: 1's doors, 2's three entryways, three'south single animatronic to defend against, and 4'south reliance on audio cues. Oh, and it'south on the difficulty of iv/20 mode. Have fun!
- Hate Sink: Information technology'southward kind of hard to detest the animatronics. However, this serial has a few humans who you can detest:
- The direction in the first two games, who allow the animatronics to remain in the restaurant instead of replacing them, give you a life threatening job without warning yous of the danger, refuse to pay restitution if you are injured, hide your corpse and cover it up with a missing person report if you get killed, don't fifty-fifty pay yous well, and eventually fire you while insulting your olfactory property.
- The serial's bodily adversary, William Afton, is easily the easiest to hate out of the entire roster. The man murders children, for crying out loud.
- iv has the older brother. The Nightmare animatronics in that game are but figments of the child'southward imagination, so he is the only one you truly accept to hate in that game.
- Haunted Technology: Information technology's initially very heavily hinted - and and then outright stated, later on - that the animatronics are being haunted by the ghosts of children that were murdered in the restaurant. Springtrap is also hinted to be possessed by the man who murdered them. Yet, not every animatronic falls under this: the Toys are just malfunctioning, the Nightmares are merely hallucinations, the Funtimes (save for Baby herself) are acting according to their programming, and the Glamrocks are Ridiculously Human Robots who were hacked by Vanny.
- Hostile Animatronics: Probably the Trope Codifier of the mid-to-late 2010s, the series is among the virtually known modern examples of this trope.
- Humans Are the Real Monsters: Despite being centered around homicidal robots, this trope is a major theme throughout the series:
- William Afton himself. He murdered anywhere from five to eleven innocent children with no remorse. He's the whole reason the animatronics are later on y'all as they (beingness haunted by the aforementioned children) believe you to be him. Granted, he's no longer human past the time the events of iii happen. But unlike the other animatronics, who are more tragic than they are evil, he's more than of a Chucky expy by this point.
- Throughout the events of four, the protagonist (a lilliputian boy who is ever crying) constantly gets bullied by his older brother. The jerk keeps jumping out of nowhere to frighten his brother, dragging him to Fredbear's Family unit Diner fifty-fifty though the boy is scared of the animatronics, and even locking him in a closet with animatronic parts strewn around for fun. Then at the end of the game, the boy is forced to have his birthday party at Fredbear'south, with merely his older brother and his friends attending. This group of bullies thinks information technology is a skillful idea to choice up the boy and push his caput into the moving, mechanical jaws of Fredbear. The male child gets his caput chomped on, horrifying the bullies, and it is strongly implied he died from it.
- Overlapping with Kids Are Cruel, the Security Puppet minigame from Simulator provides more insight on an incident that was beginning seen in 2. When yous playtest the Security Puppet, your objective is to ensure that your "assigned child", who is wearing a green security bracelet, does not achieve the exit. Everything goes smoothly until you reach the quaternary playtest. The puppet cannot get out of its box because the other children placed another box on its lid. They are gathered at the exit, looking at a fiddling girl with a green bracelet who has been locked out of the pizzeria and is jumping at the window. The children leave, the girl vanishes, and the events of the "SAVE HIM" note actually "Relieve HER" minigame happens off-screen. Past the time you lot get exterior to detect her, her trunk has been left near the trash bins, with only the Puppet's at present-damaged frame to concur her. Thus, we now know the Puppet's origin story.
- In Sis Location, all the animatronics wanted to do was entertain children. Unfortunately, William Afton secretly programmed them to murder children, which Baby did when Elizabeth was left lonely with her. They are and then put in a underground facility where they are repeatedly shocked and ripped autonomously. Information technology'southward understandable why they would be biting.
- Instant-Win Status: The first five games share the goal of surviving from midnight to dawn and once the clock strikes 6AM, you're home free and it doesn't seem to matter if you're literally surrounded by killer animatronics in one case that 60 minutes hits—all active threats evidently let you waltz out of the establishment once your shift is over. The trope nevertheless applies for Simulator, as in one case you click that "log off" push button, the dark is instantly won. This isn't the case in Security Breach, equally you must fulfill certain weather to progress the night before the doors open up, and you'll need to get out the doors to "win."
- Invincible Boogeymen: The eponymous character and his friends. You can't fight them and you can't escape until six AM, then all you can do is lock the doors if any of them go too close and hope that power doesn't run out.
- Bound Scare: The first few games had these exclusively as the lose condition, with the animatronics shrieking in your confront before cutting to the Game Over screen. 3 introduced hallucinatory jumpscares, which impede y'all but otherwise allow you to continue going.
- Kudzu Plot:
- Although the first game has by no means a simple plot, it's notwithstanding perfectly understandable (five children were murdered by a serial killer, simply their bodies were never found. Later, their souls possessed the animatronics now haunting the eating house at nighttime. The pizzeria closes by the end of the week due to various scandals. There'south also a footnote concerning someone whose frontal lobe was bitten, merely they survived somehow). 2 tries to move forrard simply ends up introducing a whole lot of lore that isn't explained, such as how the Toy animatronics and the Puppet haunt you when they're plainly non possessed. Granted, they're (sort of) capable to be sorted out (the Puppet is a killed child as well, and it tied the Missing Childrens' souls to the animatronics). The Toy animatronics, meanwhile, are just because A.I. Is a Crapshoot), merely the line, "Forget [...]about the previous location" combined with the game's infamous Tomato Surprise just raises fifty-fifty more than questions.
- 3 apparently wraps up the series nicely (Fazbear's Fright burns down, taking all animatronics with it. The Missing Children besides manage to pass on to the afterlife after relishing in their revenge confronting their killer), even if The Stinger (Springtrap survives) kinda messes information technology up.
- four is a prequel, so even if it has a complicated plot on its ain, y'all can safely identify it in the timeline and still have a neat storyline.
- Then Sister Location comes along... and everything becomes a huge mess. Highlight kudzus include: revealing that some other pizzeria concatenation of Fazbear Entertainment still exists, destroying the idea of 4'due south All Just a Dream premise, and a certain event that happens to the protagonist implying major retcons to the series' lore.
- Luckily, Simulator ultimately ties up most loose ends. The remaining animatronics burn downwardly, the Puppet/Charlotte/Lefty enters the pearly gates, the villains get their asses kicked, and Fazbear Entertainment closes its doors for good. Although some piddling tidbits remain (like the Shadows and the Bite of '87), to quote 4: "Perhaps some things are best left forgotten, for now".
- With Assistance Wanted, the Kudzu Plot goes on. Fazbear Entertainment is still effectually. They've hired an in-universe game designer to create games based on the rumors surrounding them so anybody who tried too hard to expect into them could be dismissed as an overzealous fan. And so they made the VR game partially to consummate the cover-up, and partially so the scanned excursion boards taken from Springtrap can possess those who play it.
- Later Installment Weirdness: Sister Location, with the exception of one level, moves away from the progression-based survival horror setup of previous games in favor of a series of minigames with differing objectives for each one. Meanwhile, World is a straight-up RPG, justified every bit it's (probably) non catechism.
- Mixed Fauna Species Squad: The series typically features a bandage of animal character animatronics of unlike kinds/generations, unremarkably including a conduct, a craven, a bunny, and a fob.
- Never Trust a Title: Believe it or non, every single game in the series has the term "5 Nights at Freddy's" exist misleading in some way; the vast bulk of them either have more than five nights (with Assistance Wanted and Special Delivery dropping the night counting mechanic entirely), don't accept place at Freddy's (such every bit Sister Location taking place at Circus Baby'due south Entertainment and Rental), or both. The only game that actually has only five nights and takes place at a Freddy'south location (albeit a fake one) is Simulator... which also happens to be the but main series game not to have "5 Nights at Freddy's" as part of its title.
- Oddly Named Sequel 2: Electric Boogaloo: The outset iv games have straightforward titles. Then comes V Nights at Freddy's World, V Nights at Freddy's: Sister Location, and Freddy Fazbear's Pizzeria Simulator. The first tin be forgiven due to its spin-off condition, but the other two, not really.
- Officially Shortened Championship:
- The third game's championship is merely put as "FNAF iii" on the main carte.
- FNAF World was the name the game was advertised under.
- Pre-Rendered Graphics: Every single frame of the games is pre-rendered. Every bit of movement, whether in scenery or a character, is, in fact, just a large video file.
- Royal Is Powerful: If something has fifty-fifty a hint of purple on them, you lot can bet that they're extremely important and/or extremely deadly. Case in signal: the Purple Homo, whose actions drive the plot. By the end of Sister Location, there'southward also Michael Afton, who's out to remedy his dad'due south crimes.
- Realistic Diction Is Unrealistic: Averted by the vocalisation acting for the diverse telephone people. It's full of "um'due south", repetitions, and diverse other mess-ups. Done intentionally, considering how in 3 the Phone Guy's recordings about the hybrid suits are much more professionally washed than the recordings of the previous games, probably since he was reading from a script.
- Robotic Undead: Played with regarding the animatronic characters. They are possessed by spirits and have zombie-similar qualities such as smelling bad and dripping blood. The trope is played a bit straighter with robots like Springtrap, a rotten bunny animatronic that lumbers slowly and literally has the carcass of William Afton within; Ennard, an affiliation of robotic parts that drags itself across the ground similar a zombie; and Dreadbear, a Frankenstein's monster-similar bear animatronic that walks with outstretched artillery and is detailed to await like a zombie.
- Secondary Grapheme Title: Despite beingness the mascot of the franchise (both in and out of universe), Freddy merely occasionally has a unique role in the games.
- Stopped Numbering Sequels: Five Nights at Freddy's 4 was the last game in the series to date to be numbered; the other 5 chief series games to be released or announced since then have all had various subtitles, including Sister Location, Assist Wanted, Special Delivery, and Security Breach (with the eye 2 as well having "VR" and "AR" as part of the main title, sort of taking the identify of a number). The only exception is Freddy Fazbear'south Pizzeria Simulator, which drops the "5 Nights at Freddy's" part of the title entirely (although information technology'due south still referred to as "FNAF6" in the files).
- Suck E. Cheese's: Played for Horror.
- The titular Freddy Fazbear's Pizza itself. We don't know much about their food and games, merely they've got their creepy animatronics down to a tee. And so there's the affair of the Bite of '87 and the murders that happened in at that place...
- We know even less about Fredbear's Family Diner, the restaurant that preceded Freddy's, merely the protagonist of 4 certainly hates going there. It doesn't assistance that information technology appears to be where the unsafe springlock suits used at Freddy's came from, nor does the child getting a head bite from Fredbear every bit a altogether present.
- Suddenly Voiced: Virtually character received vocalism lines in Ultimate Custom Night.
- Freddy Fazbear himself
gets a voice in Special Delivery.
- Freddy Fazbear himself
- Supporting Protagonist:
- The protagonists of the series tin can merely be called as such because the player is playing as them, as they otherwise don't accept anything to do with the lore of the series (though once again, the kid from 4 is an exception). Instead, the animatronics are the real stars of the story.
- This can exist actually averted, depending on what y'all believe; Jeremy Fitzgerald may accept been the victim of the Seize with teeth of '87 (or, failing that, may have taken the autumn for William Afton's crimes), Fritz Smith may really exist Phone Guy, the guard of iii may exist direct responsible for the Missing Children existence set free, the Child may really be Golden Freddy (or possibly fifty-fifty the Puppet), and Eggs Benedict is William Afton's son, who may also be every protagonist (barring the one from four) via applying to Freddy's nether numerous aliases. It'south not besides clear.
- Simulator averts this. Non only are you the managing director of the pizzeria, you lot indirectly designed the place to end the animatronics and the Fazbear'due south Management, alongside the Cassette Man (although you lot don't realize his involvement until the very cease).
- Trilogy Creep: Despite some hanging plot points, it's clear that iii was made to be the last chronological game. iv, a prequel, was also created to be the last game, even being denoted equally "The Final Chapter" in its trailer. However, it was released during the height of the serial' popularity, with a possible film adaptation fifty-fifty being talked about. Several months afterward, Scott announced the 5th installment, Sister Location, admitting that he had changed his mind regarding his conclusion to end the serial, and the franchise just keeps chugging along with no end in sight.
Tropes with their own pages
- Vicious and Unusual Expiry
- Foreshadowing
- Hell Is That Noise
- Zippo Is Scarier
- Shout-Out
- Too Dumb to Live
- Wham Episode
- Wham Line
- Wham Shot
- Y'all Are Already Dead
-
"These characters will live on. In the hearts of kids, these characters will live on."
When Was The First Fnaf Game Released,
Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FiveNightsAtFreddys
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